Thursday, March 28, 2013

Week 6: Building Interior Thumbnails


These are explorations of the interior of the central building within the Beast's Castle.  Settings range from cavernous cathedral-like spaces to single room dens.  I tried to infuse narrative elements.  The wider spaces could be ominous.  The smaller ones could appear like cozy hideaways with collections and treasures of the reclusive Beast.

Friday, March 22, 2013

Week 5: Large Exterior Building Callout


I defined and refined the Beast's Castle.  Since exploring both Gothic and Gaudi architectural styles, I introduced some Art Deco and Sci-Fi elements.  Some forms in this drawing are unresolved and the overall design uneven, but I pleasantly surprised myself with the results of this exercise.

Friday, March 15, 2013

Week 4: Exterior Callouts



process work

process work

These are 3/4 aerial views of castles I am designing.  Departing from illustration and composition studies, these aim to describe more of the form and function of these locations.  I attempted to use lines to define form and space rather than pattern, which serves only aesthetic purpose here.

Stylistically, I infused more fanciful references such as Antoni Gaudi architecture and Final Fantasy XIV concepts, while maintaining gothic elements for dark realism.  I am pleased that it feels more unique than previous attempts.

Kirby Leem enviro value sketch


Thursday, March 7, 2013

Week 3: Exterior Details

Castle of The Beast

Castle exploration drawings

Merchant's family country residence
The goal of these drawings was to define the details of individual buildings within my established locations.  These could afford more description of the architecture.  However, I produced some unexpected environments around the buildings.

Friday, March 1, 2013

Week 2: Thumbnail Marker Rendering


I pushed the compositions of this European setting toward more original and fanciful landscapes.  I tried to emphasize more terrain variation.  Also I explored different perspectives and ranges of shots, from low to aerial; long shots to panoramic layouts.